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(Some pronounce that as "Big Empty" your electronic subjugators prefer "Big Mountain"-even though their hazardous experiments turned this former mountain into a giant hole in the ground.) There are all sorts of interesting things to find if you're vigilant, including AI/voice routines that you can plug into the various appliances in your personal space, known as The Sink. If you'd rather procrastinate questing and go off on your own, there's plenty to discover out there in Big MT. Mobius' eyes and ears, fellow lobotomites who didn't take to their surgeries quite as well as you did, and a few other interesting enemies. Elsewhere, you take on sturdy robot scorpions that act as Dr. Consistent robot movement patterns, smart enemy placement, and alternate routes for lockpickers and hackers make the sneaking portions more enjoyable than typical Fallout stealth. The "testing arena" may seem a tired idea, but the way the quest ties in to one of the not-so-good doctor's adolescent anxieties makes it special.
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At one point you perform a series of tests in a structure guarded by cyberdogs and patrolling robots. Quests are similarly elevated by this endless whimsy. Your new stealth armor applies stimpaks automatically when needed and provides occasional hints in a soothing female voice-but feels guilty for doing so. One weapon you might earn is the K9000 Cyberdog, a heavy machine gun that lets out a heartbreaking whine when you unequip it. Because it's bowl shaped!" The wit carries into almost every feature in one way or another. They come from glands." On the subject of the tongue: "It's like having a dexterous slug lolling and flopping about in one's mouthal cavity." On the subject of the DLC's new explorable area: "The crater helps keep everyone inside. On the subject of human emotions: "Glands. Much of this humor comes from the uproarious dialogue. But great context can turn a simple fetch quest into a phenomenon, and every action you take has a humorous edge that keeps you pushing forward with a grin. It seems that if you want to be whole again, you must confront Mobius-and do a few favors for Klein and company in the meanwhile.Īs in most role-playing games, Old World Blues' missions involve collecting objects for your quest-givers and returning to them to continue forward. As it happens, you want your brain back (go figure), yet your curious captors are no longer in possession of it.
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This may seem a cruel experiment, yet here you are, lobotomized and trying to reason with a robot scientist with the voice of an old-timey radio announcer. Klein and his robot cronies-an egghead having an identity crisis and a vixen with a disturbing fixation on human reproduction among them-have removed your brain. Klein, a self-important scientist who is not human, but rather a brain attached to a trio of monitors that shiver, glare, and scrutinize with exaggerated motions that communicate more emotion than any of Fallout: New Vegas' wooden character models. Old World Blues announces its wit with a hysterical opening dialogue, and doesn't let up until the final frame of the epilogue that concludes it.
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And there are so many bizarre touches tucked into the add-on's nooks that you'll want to turn over every stone and open every door, lest a shrewd secret go undiscovered. This kind of wit penetrates every aspect of Old World Blues, which turns ordinary fetch quests into surreal excursions that cleverly hark back to previous threads of dialogue without calling undue attention to the link. In this downloadable add-on, you have a conversation with your own body parts and learn the meaning of the word "sonjaculate," perhaps while dressed in an insecure suit of armor that asks, "Do you like me?" Expect to laugh and laugh often, even as you clobber murderous robot scorpions with a sonic weapon that you can program to sound like an opera singer.
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What would you do if your spine was ripped from your body? What would happen if you had a big gun with a dog's brain? Do light switches get along with each other? These are questions you've likely never thought to ask, yet Fallout: New Vegas - Old World Blues answers them with more humor and irreverence than is contained in the entirety of the last two full Fallout games combined.